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udivmod

udivmod.udivmod
pub fn udivmod(comptime T: type, a_: T, b_: T, maybe_rem: ?*T) T

File

lib/compiler_rt/udivmod.zig:143

Code

pub fn udivmod(comptime T: type, a_: T, b_: T, maybe_rem: ?*T) T {
    @setRuntimeSafety(compiler_rt.test_safety);
    const HalfT = HalveInt(T, false).HalfT;
    const half_bits = @bitSizeOf(HalfT);

    if (b_ > a_) {
        if (maybe_rem) |rem| {
            rem.* = a_;
        }
        return 0;
    }

    const a: [2]HalfT = @bitCast(a_); // [0] is low bits, [1] is high bits
    const b: [2]HalfT = @bitCast(b_); // [0] is low bits, [1] is high bits
    var q: [2]HalfT = undefined;
    var r: [2]HalfT = undefined;

    // When the divisor fits in 64 bits, we can use an optimized path
    if (b[1] == 0) {
        r[1] = 0;
        if (a[1] < b[0]) {
            // The result fits in 64 bits
            q[1] = 0;
            q[0] = divwide(HalfT, a[1], a[0], b[0], &r[0]);
        } else {
            // First, divide with the high part to get the remainder. After that a_hi < b_lo.
            q[1] = a[1] / b[0];
            q[0] = divwide(HalfT, a[1] % b[0], a[0], b[0], &r[0]);
        }
        if (maybe_rem) |rem| {
            rem.* = @bitCast(r);
        }
        return @bitCast(q);
    }

    // Large-divisor case: b[1] != 0, so the quotient fits in one HalfT word.
    //
    // Trial quotient via divwide (Knuth Vol 2, Section 4.3.1):
    // Normalize the divisor so its high half has the MSB set, then use divwide
    // on the top bits to get a trial quotient that is at most 1 too large.
    // This replaces the O(shift) bit-by-bit loop with O(1) operations.
    const s: Log2Int(HalfT) = @intCast(@clz(b[1]));

    if (s == 0) {
        // b[1] already has its MSB set, so b >= 2^(T_bits - 1). Since a >= b
        // (we passed the b_ > a_ check), a >= 2^(T_bits - 1) too, meaning
        // a[1] also has its MSB set. Therefore a / b < 2, and the quotient
        // is exactly 1.
        q = @bitCast(@as(T, 0));
        q[0] = 1;
        if (maybe_rem) |rem| {
            rem.* = a_ - b_;
        }
        return @bitCast(q);
    }

    // Normalize b: shift left by s so bn_hi has its MSB set.
    const sr: Log2Int(HalfT) = @intCast(half_bits - @as(
        std.math.IntFittingRange(0, half_bits),
        @intCast(s),
    ));
    const bn_hi: HalfT = (b[1] << s) | (b[0] >> sr);

    // Trial numerator: the top (half_bits + s) bits of (a << s), as [a2:a1].
    // a2 < bn_hi is guaranteed since a2 < 2^s and bn_hi >= 2^(half_bits - 1).
    const a2: HalfT = a[1] >> sr;
    const a1: HalfT = (a[1] << s) | (a[0] >> sr);

    // Trial quotient via divwide: q_hat = floor([a2:a1] / bn_hi).
    // By Knuth's theorem (normalized divisor), q <= q_hat <= q + 1.
    var r_tmp: HalfT = undefined;
    var q_hat: HalfT = divwide(HalfT, a2, a1, bn_hi, &r_tmp);

    // Verify: q_hat * b must not exceed a.
    // Compute the product using HalfT * HalfT -> T widening multiplications,
    // which are native single-instruction ops when HalfT fits in a register
    // (e.g. u64 * u64 -> u128 via mulq on x86_64, mul on aarch64).
    // product = q_hat * [b[1]:b[0]] = [p_top : p_mid : p_lo] (3 half-words)
    const prod_lo: T = @as(T, q_hat) * @as(T, b[0]);
    const prod_hi: T = @as(T, q_hat) * @as(T, b[1]);

    const prod_lo_parts: [2]HalfT = @bitCast(prod_lo);
    const prod_hi_parts: [2]HalfT = @bitCast(prod_hi);

    const mid_add = @addWithOverflow(prod_hi_parts[0], prod_lo_parts[1]);
    var p_mid: HalfT = mid_add[0];
    const p_top: HalfT = prod_hi_parts[1] +% @as(HalfT, mid_add[1]);
    var p_lo: HalfT = prod_lo_parts[0];

    // If product > a, decrement q_hat (at most once, guaranteed by Knuth).
    if (p_top > 0 or p_mid > a[1] or (p_mid == a[1] and p_lo > a[0])) {
        q_hat -= 1;
        // Subtract b from the product for correct remainder computation.
        // After correction, (q_hat * b) fits in T bits, so borrows into
        // p_top cancel it to zero -- we only need [p_mid:p_lo].
        const sub_lo = @subWithOverflow(p_lo, b[0]);
        p_lo = sub_lo[0];
        const sub_mid = @subWithOverflow(p_mid, b[1]);
        const sub_mid2 = @subWithOverflow(sub_mid[0], @as(HalfT, sub_lo[1]));
        p_mid = sub_mid2[0];
    }

    q = @bitCast(@as(T, 0));
    q[0] = q_hat;

    if (maybe_rem) |rem| {
        // remainder = a - q_hat * b = [a[1]:a[0]] - [p_mid:p_lo]
        // This subtraction is non-negative since q_hat <= true quotient.
        const rem_lo = @subWithOverflow(a[0], p_lo);
        r[0] = rem_lo[0];
        const rem_hi = @subWithOverflow(a[1], p_mid);
        const rem_hi2 = @subWithOverflow(rem_hi[0], @as(HalfT, rem_lo[1]));
        r[1] = rem_hi2[0];
        rem.* = @bitCast(r);
    }
    return @bitCast(q);
}