feature. See also
. The project being documented here (as the example) is the Zig library itself.
File
Code
const builtin = @import("builtin");
const std = @import("std");
const Log2Int = std.math.Log2Int;
const compiler_rt = @import("../compiler_rt.zig");
const symbol = compiler_rt.symbol;
const HalveInt = compiler_rt.HalveInt;
comptime {
symbol(&__umodti3, "__umodti3");
symbol(&__modti3, "__modti3");
symbol(&__udivti3, "__udivti3");
symbol(&__divti3, "__divti3");
symbol(&__udivmodti4, "__udivmodti4");
}
pub fn __udivmodti4(a: u128, b: u128, maybe_rem: ?*u128) callconv(.c) u128 {
return udivmod(u128, a, b, maybe_rem);
}
pub fn __divti3(a: i128, b: i128) callconv(.c) i128 {
return div(a, b);
}
inline fn div(a: i128, b: i128) i128 {
const s_a = a >> (128 - 1);
const s_b = b >> (128 - 1);
const an = (a ^ s_a) -% s_a;
const bn = (b ^ s_b) -% s_b;
const r = udivmod(u128, @bitCast(an), @bitCast(bn), null);
const s = s_a ^ s_b;
return (@as(i128, @bitCast(r)) ^ s) -% s;
}
pub fn __udivti3(a: u128, b: u128) callconv(.c) u128 {
return udivmod(u128, a, b, null);
}
pub fn __modti3(a: i128, b: i128) callconv(.c) i128 {
return mod(a, b);
}
inline fn mod(a: i128, b: i128) i128 {
const s_a = a >> (128 - 1);
const s_b = b >> (128 - 1);
const an = (a ^ s_a) -% s_a;
const bn = (b ^ s_b) -% s_b;
var r: u128 = undefined;
_ = udivmod(u128, @as(u128, @bitCast(an)), @as(u128, @bitCast(bn)), &r);
return (@as(i128, @bitCast(r)) ^ s_a) -% s_a;
}
pub fn __umodti3(a: u128, b: u128) callconv(.c) u128 {
var r: u128 = undefined;
_ = udivmod(u128, a, b, &r);
return r;
}
// Returns U / v_ and sets r = U % v_.
fn divwide_generic(comptime T: type, _u1: T, _u0: T, v_: T, r: *T) T {
const HalfT = HalveInt(T, false).HalfT;
@setRuntimeSafety(compiler_rt.test_safety);
var v = v_;
const b = @as(T, 1) << (@bitSizeOf(T) / 2);
var un64: T = undefined;
var un10: T = undefined;
const s: Log2Int(T) = @intCast(@clz(v));
if (s > 0) {
v <<= s;
un64 = (_u1 << s) | (_u0 >> @intCast((@bitSizeOf(T) - @as(T, @intCast(s)))));
un10 = _u0 << s;
} else {
un64 = _u1;
un10 = _u0;
}
const vn1 = v >> (@bitSizeOf(T) / 2);
const vn0 = v & std.math.maxInt(HalfT);
const un1 = un10 >> (@bitSizeOf(T) / 2);
const un0 = un10 & std.math.maxInt(HalfT);
var q1 = un64 / vn1;
var rhat = un64 -% q1 *% vn1;
while (q1 >= b or q1 * vn0 > b * rhat + un1) {
q1 -= 1;
rhat += vn1;
if (rhat >= b) break;
}
const un21 = un64 *% b +% un1 -% q1 *% v;
var q0 = un21 / vn1;
rhat = un21 -% q0 *% vn1;
while (q0 >= b or q0 * vn0 > b * rhat + un0) {
q0 -= 1;
rhat += vn1;
if (rhat >= b) break;
}
r.* = (un21 *% b +% un0 -% q0 *% v) >> s;
return q1 *% b +% q0;
}
fn divwide(comptime T: type, _u1: T, _u0: T, v: T, r: *T) T {
@setRuntimeSafety(compiler_rt.test_safety);
if (T == u64 and builtin.target.cpu.arch == .x86_64 and builtin.target.os.tag != .windows) {
var rem: T = undefined;
const quo = asm (
\\divq %[v]
: [_] "={rax}" (-> T),
[_] "={rdx}" (rem),
: [v] "r" (v),
[_] "{rax}" (_u0),
[_] "{rdx}" (_u1),
);
r.* = rem;
return quo;
} else {
return divwide_generic(T, _u1, _u0, v, r);
}
}
pub fn udivmod(comptime T: type, a_: T, b_: T, maybe_rem: ?*T) T {
@setRuntimeSafety(compiler_rt.test_safety);
const HalfT = HalveInt(T, false).HalfT;
const half_bits = @bitSizeOf(HalfT);
if (b_ > a_) {
if (maybe_rem) |rem| {
rem.* = a_;
}
return 0;
}
const a: [2]HalfT = @bitCast(a_);
const b: [2]HalfT = @bitCast(b_);
var q: [2]HalfT = undefined;
var r: [2]HalfT = undefined;
if (b[1] == 0) {
r[1] = 0;
if (a[1] < b[0]) {
q[1] = 0;
q[0] = divwide(HalfT, a[1], a[0], b[0], &r[0]);
} else {
q[1] = a[1] / b[0];
q[0] = divwide(HalfT, a[1] % b[0], a[0], b[0], &r[0]);
}
if (maybe_rem) |rem| {
rem.* = @bitCast(r);
}
return @bitCast(q);
}
//
// Trial quotient via divwide (Knuth Vol 2, Section 4.3.1):
// Normalize the divisor so its high half has the MSB set, then use divwide
// on the top bits to get a trial quotient that is at most 1 too large.
// This replaces the O(shift) bit-by-bit loop with O(1) operations.
const s: Log2Int(HalfT) = @intCast(@clz(b[1]));
if (s == 0) {
// (we passed the b_ > a_ check), a >= 2^(T_bits - 1) too, meaning
// a[1] also has its MSB set. Therefore a / b < 2, and the quotient
// is exactly 1.
q = @bitCast(@as(T, 0));
q[0] = 1;
if (maybe_rem) |rem| {
rem.* = a_ - b_;
}
return @bitCast(q);
}
const sr: Log2Int(HalfT) = @intCast(half_bits - @as(
std.math.IntFittingRange(0, half_bits),
@intCast(s),
));
const bn_hi: HalfT = (b[1] << s) | (b[0] >> sr);
// a2 < bn_hi is guaranteed since a2 < 2^s and bn_hi >= 2^(half_bits - 1).
const a2: HalfT = a[1] >> sr;
const a1: HalfT = (a[1] << s) | (a[0] >> sr);
// By Knuth's theorem (normalized divisor), q <= q_hat <= q + 1.
var r_tmp: HalfT = undefined;
var q_hat: HalfT = divwide(HalfT, a2, a1, bn_hi, &r_tmp);
// Compute the product using HalfT * HalfT -> T widening multiplications,
// which are native single-instruction ops when HalfT fits in a register
// (e.g. u64 * u64 -> u128 via mulq on x86_64, mul on aarch64).
// product = q_hat * [b[1]:b[0]] = [p_top : p_mid : p_lo] (3 half-words)
const prod_lo: T = @as(T, q_hat) * @as(T, b[0]);
const prod_hi: T = @as(T, q_hat) * @as(T, b[1]);
const prod_lo_parts: [2]HalfT = @bitCast(prod_lo);
const prod_hi_parts: [2]HalfT = @bitCast(prod_hi);
const mid_add = @addWithOverflow(prod_hi_parts[0], prod_lo_parts[1]);
var p_mid: HalfT = mid_add[0];
const p_top: HalfT = prod_hi_parts[1] +% @as(HalfT, mid_add[1]);
var p_lo: HalfT = prod_lo_parts[0];
if (p_top > 0 or p_mid > a[1] or (p_mid == a[1] and p_lo > a[0])) {
q_hat -= 1;
// After correction, (q_hat * b) fits in T bits, so borrows into
// p_top cancel it to zero -- we only need [p_mid:p_lo].
const sub_lo = @subWithOverflow(p_lo, b[0]);
p_lo = sub_lo[0];
const sub_mid = @subWithOverflow(p_mid, b[1]);
const sub_mid2 = @subWithOverflow(sub_mid[0], @as(HalfT, sub_lo[1]));
p_mid = sub_mid2[0];
}
q = @bitCast(@as(T, 0));
q[0] = q_hat;
if (maybe_rem) |rem| {
// This subtraction is non-negative since q_hat <= true quotient.
const rem_lo = @subWithOverflow(a[0], p_lo);
r[0] = rem_lo[0];
const rem_hi = @subWithOverflow(a[1], p_mid);
const rem_hi2 = @subWithOverflow(rem_hi[0], @as(HalfT, rem_lo[1]));
r[1] = rem_hi2[0];
rem.* = @bitCast(r);
}
return @bitCast(q);
}
test {
_ = @import("modti3_test.zig");
_ = @import("divti3_test.zig");
_ = @import("udivmodti4_test.zig");
}