Zig 0.17.0-dev (Split by item)
This is an example of documentation generated by
ZigDoc , an alternative to Zig's built-in
Auto Doc feature. See also
examples in other modes/formats . The project being documented here (as the example) is the Zig library itself.
Zig › compiler_rt/ › rem_pio2.zig › rem_pio2
rem_pio2
rem_pio2.rem_pio2
pub fn rem_pio2 (x : f64 , y : *[2 ]f64 ) i32
File
Code
pub fn rem_pio2 (x : f64 , y : *[2 ]f64 ) i32 {
var z : f64 = undefined ;
var tx : [3 ]f64 = undefined ;
var ty : [2 ]f64 = undefined ;
var n : i32 = undefined ;
var ix : u32 = undefined ;
var sign : bool = undefined ;
var i : i32 = undefined ;
var ui : u64 = undefined ;
ui = @bitCast (x );
sign = ui >> 63 != 0 ;
ix = @truncate ((ui >> 32 ) & 0x7fffffff );
if (ix <= 0x400f6a7a ) {
if ((ix & 0xfffff ) == 0x921fb ) {
return medium (ix , x , y );
}
if (ix <= 0x4002d97c ) {
if (!sign ) {
z = x - pio2_1 ;
y [0 ] = z - pio2_1t ;
y [1 ] = (z - y [0 ]) - pio2_1t ;
return 1 ;
} else {
z = x + pio2_1 ;
y [0 ] = z + pio2_1t ;
y [1 ] = (z - y [0 ]) + pio2_1t ;
return -1 ;
}
} else {
if (!sign ) {
z = x - 2 * pio2_1 ;
y [0 ] = z - 2 * pio2_1t ;
y [1 ] = (z - y [0 ]) - 2 * pio2_1t ;
return 2 ;
} else {
z = x + 2 * pio2_1 ;
y [0 ] = z + 2 * pio2_1t ;
y [1 ] = (z - y [0 ]) + 2 * pio2_1t ;
return -2 ;
}
}
}
if (ix <= 0x401c463b ) {
if (ix <= 0x4015fdbc ) {
if (ix == 0x4012d97c ) {
return medium (ix , x , y );
}
if (!sign ) {
z = x - 3 * pio2_1 ;
y [0 ] = z - 3 * pio2_1t ;
y [1 ] = (z - y [0 ]) - 3 * pio2_1t ;
return 3 ;
} else {
z = x + 3 * pio2_1 ;
y [0 ] = z + 3 * pio2_1t ;
y [1 ] = (z - y [0 ]) + 3 * pio2_1t ;
return -3 ;
}
} else {
if (ix == 0x401921fb ) {
return medium (ix , x , y );
}
if (!sign ) {
z = x - 4 * pio2_1 ;
y [0 ] = z - 4 * pio2_1t ;
y [1 ] = (z - y [0 ]) - 4 * pio2_1t ;
return 4 ;
} else {
z = x + 4 * pio2_1 ;
y [0 ] = z + 4 * pio2_1t ;
y [1 ] = (z - y [0 ]) + 4 * pio2_1t ;
return -4 ;
}
}
}
if (ix < 0x413921fb ) {
return medium (ix , x , y );
}
if (ix >= 0x7ff00000 ) {
y [0 ] = x - x ;
y [1 ] = y [0 ];
return 0 ;
}
ui = @bitCast (x );
ui &= std .math .maxInt (u64 ) >> 12 ;
ui |= @as (u64 , 0x3ff + 23 ) << 52 ;
z = @bitCast (ui );
i = 0 ;
while (i < 2 ) : (i += 1 ) {
tx [@intCast (i )] = @floatFromInt (@as (i32 , @intFromFloat (z )));
z = (z - tx [@intCast (i )]) * 0x1p24 ;
}
tx [@intCast (i )] = z ;
while (tx [@intCast (i )] == 0.0 ) {
i -= 1 ;
}
n = rem_pio2_large (tx [0 ..], ty [0 ..], @as (i32 , @intCast ((ix >> 20 ))) - (0x3ff + 23 ), i + 1 , 1 );
if (sign ) {
y [0 ] = -ty [0 ];
y [1 ] = -ty [1 ];
return -n ;
}
y [0 ] = ty [0 ];
y [1 ] = ty [1 ];
return n ;
}