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Zig › compiler_rt/ › rem_pio2.zig
rem_pio2.zig
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// https://git.musl-libc.org/cgit/musl/tree/COPYRIGHT
//
// https://git.musl-libc.org/cgit/musl/tree/src/math/__rem_pio2.c
const std = @import ("std" );
const rem_pio2_large = @import ("rem_pio2_large.zig" ).rem_pio2_large ;
const math = std .math ;
const toint = 1.5 / math .floatEps (f64 );
const pio4 = 0x1.921fb54442d18p-1 ;
const invpio2 = 6.36619772367581382433e-01 ;
// pio2_1: first 33 bit of pi/2
const pio2_1 = 1.57079632673412561417e+00 ;
// pio2_1t: pi/2 - pio2_1
const pio2_1t = 6.07710050650619224932e-11 ;
// pio2_2: second 33 bit of pi/2
const pio2_2 = 6.07710050630396597660e-11 ;
// pio2_2t: pi/2 - (pio2_1+pio2_2)
const pio2_2t = 2.02226624879595063154e-21 ;
// pio2_3: third 33 bit of pi/2
const pio2_3 = 2.02226624871116645580e-21 ;
// pio2_3t: pi/2 - (pio2_1+pio2_2+pio2_3)
const pio2_3t = 8.47842766036889956997e-32 ;
fn medium (ix : u32 , x : f64 , y : *[2 ]f64 ) i32 {
var w : f64 = undefined ;
var t : f64 = undefined ;
var r : f64 = undefined ;
var @"fn" : f64 = undefined ;
var n : i32 = undefined ;
var ex : i32 = undefined ;
var ey : i32 = undefined ;
var ui : u64 = undefined ;
@"fn" = x * invpio2 + toint - toint ;
n = @intFromFloat (@"fn" );
r = x - @"fn" * pio2_1 ;
w = @"fn" * pio2_1t ;
// Matters with directed rounding.
if (r - w < -pio4 ) {
n -= 1 ;
@"fn" -= 1 ;
r = x - @"fn" * pio2_1 ;
w = @"fn" * pio2_1t ;
} else if (r - w > pio4 ) {
n += 1 ;
@"fn" += 1 ;
r = x - @"fn" * pio2_1 ;
w = @"fn" * pio2_1t ;
}
y [0 ] = r - w ;
ui = @bitCast (y [0 ]);
ey = @intCast ((ui >> 52 ) & 0x7ff );
ex = @intCast (ix >> 20 );
if (ex - ey > 16 ) {
t = r ;
w = @"fn" * pio2_2 ;
r = t - w ;
w = @"fn" * pio2_2t - ((t - r ) - w );
y [0 ] = r - w ;
ui = @bitCast (y [0 ]);
ey = @intCast ((ui >> 52 ) & 0x7ff );
if (ex - ey > 49 ) {
t = r ;
w = @"fn" * pio2_3 ;
r = t - w ;
w = @"fn" * pio2_3t - ((t - r ) - w );
y [0 ] = r - w ;
}
}
y [1 ] = (r - y [0 ]) - w ;
return n ;
}
//
// use rem_pio2_large() for large x
//
// caller must handle the case when reduction is not needed: |x| ~<= pi/4 */
pub fn rem_pio2 (x : f64 , y : *[2 ]f64 ) i32 {
var z : f64 = undefined ;
var tx : [3 ]f64 = undefined ;
var ty : [2 ]f64 = undefined ;
var n : i32 = undefined ;
var ix : u32 = undefined ;
var sign : bool = undefined ;
var i : i32 = undefined ;
var ui : u64 = undefined ;
ui = @bitCast (x );
sign = ui >> 63 != 0 ;
ix = @truncate ((ui >> 32 ) & 0x7fffffff );
if (ix <= 0x400f6a7a ) {
if ((ix & 0xfffff ) == 0x921fb ) {
return medium (ix , x , y );
}
if (ix <= 0x4002d97c ) {
if (!sign ) {
z = x - pio2_1 ;
y [0 ] = z - pio2_1t ;
y [1 ] = (z - y [0 ]) - pio2_1t ;
return 1 ;
} else {
z = x + pio2_1 ;
y [0 ] = z + pio2_1t ;
y [1 ] = (z - y [0 ]) + pio2_1t ;
return -1 ;
}
} else {
if (!sign ) {
z = x - 2 * pio2_1 ;
y [0 ] = z - 2 * pio2_1t ;
y [1 ] = (z - y [0 ]) - 2 * pio2_1t ;
return 2 ;
} else {
z = x + 2 * pio2_1 ;
y [0 ] = z + 2 * pio2_1t ;
y [1 ] = (z - y [0 ]) + 2 * pio2_1t ;
return -2 ;
}
}
}
if (ix <= 0x401c463b ) {
if (ix <= 0x4015fdbc ) {
if (ix == 0x4012d97c ) {
return medium (ix , x , y );
}
if (!sign ) {
z = x - 3 * pio2_1 ;
y [0 ] = z - 3 * pio2_1t ;
y [1 ] = (z - y [0 ]) - 3 * pio2_1t ;
return 3 ;
} else {
z = x + 3 * pio2_1 ;
y [0 ] = z + 3 * pio2_1t ;
y [1 ] = (z - y [0 ]) + 3 * pio2_1t ;
return -3 ;
}
} else {
if (ix == 0x401921fb ) {
return medium (ix , x , y );
}
if (!sign ) {
z = x - 4 * pio2_1 ;
y [0 ] = z - 4 * pio2_1t ;
y [1 ] = (z - y [0 ]) - 4 * pio2_1t ;
return 4 ;
} else {
z = x + 4 * pio2_1 ;
y [0 ] = z + 4 * pio2_1t ;
y [1 ] = (z - y [0 ]) + 4 * pio2_1t ;
return -4 ;
}
}
}
if (ix < 0x413921fb ) {
return medium (ix , x , y );
}
if (ix >= 0x7ff00000 ) {
y [0 ] = x - x ;
y [1 ] = y [0 ];
return 0 ;
}
ui = @bitCast (x );
ui &= std .math .maxInt (u64 ) >> 12 ;
ui |= @as (u64 , 0x3ff + 23 ) << 52 ;
z = @bitCast (ui );
i = 0 ;
while (i < 2 ) : (i += 1 ) {
tx [@intCast (i )] = @floatFromInt (@as (i32 , @intFromFloat (z )));
z = (z - tx [@intCast (i )]) * 0x1p24 ;
}
tx [@intCast (i )] = z ;
while (tx [@intCast (i )] == 0.0 ) {
i -= 1 ;
}
n = rem_pio2_large (tx [0 ..], ty [0 ..], @as (i32 , @intCast ((ix >> 20 ))) - (0x3ff + 23 ), i + 1 , 1 );
if (sign ) {
y [0 ] = -ty [0 ];
y [1 ] = -ty [1 ];
return -n ;
}
y [0 ] = ty [0 ];
y [1 ] = ty [1 ];
return n ;
}