fn appendBodyWithFixups(s: *Scratch, body: []const Zir.Inst.Index) Allocator.Error!u32 3925
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3930 fn appendBodyWithFixups(s: *Scratch, body: []const Zir.Inst.Index) Allocator.Error!u32 {
const len = countBodyLenAfterFixups(s.astgen, body);
try s.astgen.scratch.ensureUnusedCapacity(s.astgen.gpa, len);
appendBodyWithFixupsArrayList(s.astgen, &s.astgen.scratch, body);
return len;
}