pub fn render(tree: Ast, gpa: Allocator, w: *Writer, fixups: Render.Fixups) Render.Error!void
tree: Ast
gpa: Allocator
w: *Writer
fixups: Render.Fixups
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pub fn render(tree: Ast, gpa: Allocator, w: *Writer, fixups: Render.Fixups) Render.Error!void { return Render.renderTree(gpa, w, tree, fixups); }