Elements are shifted rightwards (towards higher indices). Elements that leave to the right will reappear to the left in the same order.
pub fn rotateElementsRight(vec: anytype, comptime amount: VectorCount(@TypeOf(vec))) @TypeOf(vec)
pub fn rotateElementsRight(vec: anytype, comptime amount: VectorCount(@TypeOf(vec))) @TypeOf(vec) {
return rotateElementsLeft(vec, vectorLength(@TypeOf(vec)) - amount);
}