feature. See also
. The project being documented here (as the example) is the Zig library itself.
atan2.atan2_32
fn atan2_32(y: f32, x: f32) f32
File
Code
fn atan2_32(y: f32, x: f32) f32 {
const pi: f32 = 3.1415927410e+00;
const pi_lo: f32 = -8.7422776573e-08;
if (math.isNan(x) or math.isNan(y)) {
return x + y;
}
var ix = @as(u32, @bitCast(x));
var iy = @as(u32, @bitCast(y));
if (ix == 0x3F800000) {
return math.atan(y);
}
const m = ((iy >> 31) & 1) | ((ix >> 30) & 2);
ix &= 0x7FFFFFFF;
iy &= 0x7FFFFFFF;
if (iy == 0) {
switch (m) {
0, 1 => return y,
2 => return pi,
3 => return -pi,
else => unreachable,
}
}
if (ix == 0) {
if (m & 1 != 0) {
return -pi / 2;
} else {
return pi / 2;
}
}
if (ix == 0x7F800000) {
if (iy == 0x7F800000) {
switch (m) {
0 => return pi / 4,
1 => return -pi / 4,
2 => return 3 * pi / 4,
3 => return -3 * pi / 4,
else => unreachable,
}
} else {
switch (m) {
0 => return 0.0,
1 => return -0.0,
2 => return pi,
3 => return -pi,
else => unreachable,
}
}
}
if (ix + (26 << 23) < iy or iy == 0x7F800000) {
if (m & 1 != 0) {
return -pi / 2;
} else {
return pi / 2;
}
}
const z = z: {
if ((m & 2) != 0 and iy + (26 << 23) < ix) {
break :z 0.0;
} else {
break :z math.atan(@abs(y / x));
}
};
switch (m) {
0 => return z,
1 => return -z,
2 => return pi - (z - pi_lo),
3 => return (z - pi_lo) - pi,
else => unreachable,
}
}