Connect to proxied_host:proxied_port using the specified proxy with HTTP
CONNECT. This will reuse a connection if one is already open.
This function is threadsafe.
pub fn connectProxied(
client: *Client,
proxy: *Proxy,
proxied_host: HostName,
proxied_port: u16,
) !*Connection
pub fn connectProxied(
client: *Client,
proxy: *Proxy,
proxied_host: HostName,
proxied_port: u16,
) !*Connection {
const io = client.io;
if (!proxy.supports_connect) return error.TunnelNotSupported;
if (try client.connection_pool.findConnection(io, .{
.host = proxied_host,
.port = proxied_port,
.protocol = proxy.protocol,
})) |node| return node;
var maybe_valid = false;
(tunnel: {
const connection = try client.connectTcpOptions(.{
.host = proxy.host,
.port = proxy.port,
.protocol = proxy.protocol,
.proxied_host = proxied_host,
.proxied_port = proxied_port,
});
errdefer {
connection.closing = true;
client.connection_pool.release(connection, io);
}
var req = client.request(.CONNECT, .{
.scheme = "http",
.host = .{ .raw = proxied_host.bytes },
.port = proxied_port,
}, .{
.redirect_behavior = .unhandled,
.connection = connection,
}) catch |err| {
break :tunnel err;
};
defer req.deinit();
req.sendBodiless() catch |err| break :tunnel err;
const response = req.receiveHead(&.{}) catch |err| break :tunnel err;
if (response.head.status.class() == .server_error) {
maybe_valid = true;
break :tunnel error.ServerError;
}
if (response.head.status != .ok) break :tunnel error.ConnectionRefused;
// this connection is now a tunnel, so we can't use it for anything
// else, it will only be released when the client is de-initialized.
req.connection = null;
connection.closing = false;
return connection;
}) catch {
// something went wrong with the tunnel
proxy.supports_connect = maybe_valid;
return error.TunnelNotSupported;
};
}