feature. See also
. The project being documented here (as the example) is the Zig library itself.
Windows.UnwindContext
pub const UnwindContext = struct
File
Code
pub const UnwindContext = struct {
pc: usize,
cur: windows.CONTEXT,
history_table: windows.UNWIND_HISTORY_TABLE,
pub fn init(ctx: *const std.debug.cpu_context.Native) UnwindContext {
return .{
.pc = @returnAddress(),
.cur = switch (builtin.cpu.arch) {
.x86_64 => std.mem.zeroInit(windows.CONTEXT, .{
.Rax = ctx.gprs.get(.rax),
.Rcx = ctx.gprs.get(.rcx),
.Rdx = ctx.gprs.get(.rdx),
.Rbx = ctx.gprs.get(.rbx),
.Rsp = ctx.gprs.get(.rsp),
.Rbp = ctx.gprs.get(.rbp),
.Rsi = ctx.gprs.get(.rsi),
.Rdi = ctx.gprs.get(.rdi),
.R8 = ctx.gprs.get(.r8),
.R9 = ctx.gprs.get(.r9),
.R10 = ctx.gprs.get(.r10),
.R11 = ctx.gprs.get(.r11),
.R12 = ctx.gprs.get(.r12),
.R13 = ctx.gprs.get(.r13),
.R14 = ctx.gprs.get(.r14),
.R15 = ctx.gprs.get(.r15),
.Rip = ctx.gprs.get(.rip),
}),
.aarch64 => .{
.ContextFlags = 0,
.Cpsr = 0,
.DUMMYUNIONNAME = .{ .X = ctx.x },
.Sp = ctx.sp,
.Pc = ctx.pc,
.V = @splat(.{ .B = @splat(0) }),
.Fpcr = 0,
.Fpsr = 0,
.Bcr = @splat(0),
.Bvr = @splat(0),
.Wcr = @splat(0),
.Wvr = @splat(0),
},
.thumb => .{
.ContextFlags = 0,
.R0 = ctx.r[0],
.R1 = ctx.r[1],
.R2 = ctx.r[2],
.R3 = ctx.r[3],
.R4 = ctx.r[4],
.R5 = ctx.r[5],
.R6 = ctx.r[6],
.R7 = ctx.r[7],
.R8 = ctx.r[8],
.R9 = ctx.r[9],
.R10 = ctx.r[10],
.R11 = ctx.r[11],
.R12 = ctx.r[12],
.Sp = ctx.r[13],
.Lr = ctx.r[14],
.Pc = ctx.r[15],
.Cpsr = 0,
.Fpcsr = 0,
.Padding = 0,
.DUMMYUNIONNAME = .{ .S = @splat(0) },
.Bvr = @splat(0),
.Bcr = @splat(0),
.Wvr = @splat(0),
.Wcr = @splat(0),
.Padding2 = @splat(0),
},
else => comptime unreachable,
},
.history_table = std.mem.zeroes(windows.UNWIND_HISTORY_TABLE),
};
}
pub fn deinit(ctx: *UnwindContext) void {
_ = ctx;
}
pub fn getFp(ctx: *UnwindContext) usize {
return ctx.cur.getRegs().bp;
}
}