fn realPathWindowsBuf(h_file: windows.HANDLE, out_buffer: []u8, wtf16_buffer: []u16) File.RealPathError!usize
fn realPathWindowsBuf(h_file: windows.HANDLE, out_buffer: []u8, wtf16_buffer: []u16) File.RealPathError!usize { const wide_slice = try GetFinalPathNameByHandle(h_file, .{}, wtf16_buffer); const len = std.unicode.calcWtf8Len(wide_slice); if (len > out_buffer.len) return error.NameTooLong; return std.unicode.wtf16LeToWtf8(out_buffer, wide_slice); }