feature. See also
. The project being documented here (as the example) is the Zig library itself.
Threaded.netWriteWindows
fn netWriteWindows(
userdata: ?*anyopaque,
handle: net.Socket.Handle,
header: []const u8,
data: []const []const u8,
splat: usize,
) net.Stream.Writer.Error!usize
File
Code
fn netWriteWindows(
userdata: ?*anyopaque,
handle: net.Socket.Handle,
header: []const u8,
data: []const []const u8,
splat: usize,
) net.Stream.Writer.Error!usize {
if (!have_networking) return error.NetworkDown;
const t: *Threaded = @ptrCast(@alignCast(userdata));
_ = t;
var iovecs: [max_iovecs_len]windows.AFD.WSABUF(.@"const") = undefined;
var len: u32 = 0;
addAfdBuf(.@"const", &iovecs, &len, header);
for (data[0 .. data.len - 1]) |bytes| addAfdBuf(.@"const", &iovecs, &len, bytes);
const pattern = data[data.len - 1];
var backup_buffer: [64]u8 = undefined;
if (iovecs.len - len != 0) switch (splat) {
0 => {},
1 => addAfdBuf(.@"const", &iovecs, &len, pattern),
else => switch (pattern.len) {
0 => {},
1 => {
const splat_buffer = &backup_buffer;
const memset_len = @min(splat_buffer.len, splat);
const buf = splat_buffer[0..memset_len];
@memset(buf, pattern[0]);
addAfdBuf(.@"const", &iovecs, &len, buf);
var remaining_splat = splat - buf.len;
while (remaining_splat > splat_buffer.len and len < iovecs.len) {
addAfdBuf(.@"const", &iovecs, &len, splat_buffer);
remaining_splat -= splat_buffer.len;
}
addAfdBuf(.@"const", &iovecs, &len, splat_buffer[0..@min(remaining_splat, splat_buffer.len)]);
},
else => for (0..@min(splat, iovecs.len - len)) |_| {
addAfdBuf(.@"const", &iovecs, &len, pattern);
},
},
};
const iosb = try deviceIoControl(&.{
.file = .{ .handle = handle, .flags = .{ .nonblocking = true } },
.code = windows.IOCTL.AFD.SEND,
.in = @ptrCast(&windows.AFD.SEND_INFO{
.BufferArray = &iovecs,
.BufferCount = len,
.AfdFlags = .{ .NO_FAST_IO = true, .OVERLAPPED = true },
.TdiFlags = .{},
}),
});
switch (iosb.u.Status) {
.SUCCESS => return iosb.Information,
.CANCELLED => unreachable,
.INSUFFICIENT_RESOURCES => return error.SystemResources,
.CONNECTION_RESET => return error.ConnectionResetByPeer,
else => |status| return windows.unexpectedStatus(status),
}
}