feature. See also
. The project being documented here (as the example) is the Zig library itself.
Threaded.netConnectUnixWindows
fn netConnectUnixWindows(
userdata: ?*anyopaque,
address: *const net.UnixAddress,
) net.UnixAddress.ConnectError!net.Socket.Handle
File
Code
fn netConnectUnixWindows(
userdata: ?*anyopaque,
address: *const net.UnixAddress,
) net.UnixAddress.ConnectError!net.Socket.Handle {
if (!net.has_unix_sockets) return error.AddressFamilyUnsupported;
if (!have_networking) return error.NetworkDown;
const t: *Threaded = @ptrCast(@alignCast(userdata));
_ = t;
const is_abstract = address.isAbstract();
const wps = if (!is_abstract) sliceToPrefixedFileW(null, address.path, .{
.allow_relative = false,
}) catch |err| switch (err) {
error.NameTooLong, error.BadPathName => return error.FileNotFound,
else => |e| return e,
} else undefined;
const socket_handle = openSocketAfd(ws2_32.AF.UNIX, .{ .mode = .stream }) catch |err| switch (err) {
error.ProtocolUnsupportedByAddressFamily => return error.AddressFamilyUnsupported,
else => |e| return e,
};
errdefer windows.CloseHandle(socket_handle);
if (!is_abstract) try socketOptionAfd(socket_handle, .special, 0, ws2_32.SO.UNIX_PATH, @constCast(
@as([]const u8, @ptrCast(&windows.AFD.SOCKOPT_INFO.UNIX_PATH{
.Path = wps.data,
}))[0 .. @offsetOf(windows.AFD.SOCKOPT_INFO.UNIX_PATH, "Path") + @sizeOf(windows.WCHAR) * wps.len],
));
bindSocketUnixAfd(socket_handle, &(net.UnixAddress.init("") catch |err| switch (err) {
error.NameTooLong => unreachable,
})) catch |err| switch (err) {
error.AddressInUse => return error.Unexpected,
else => |e| return e,
};
const Storage = extern struct { Reserved0: [3]usize = @splat(0), Address: UnixAddress };
var storage: Storage = .{ .Address = undefined };
const addr_len = addressUnixToPosix(address, &storage.Address);
switch ((try deviceIoControl(&.{
.file = .{ .handle = socket_handle, .flags = .{ .nonblocking = true } },
.code = windows.IOCTL.AFD.CONNECT,
.in = @as([]const u8, @ptrCast(&storage))[0 .. @offsetOf(Storage, "Address") + addr_len],
})).u.Status) {
.SUCCESS => {},
.CANCELLED => unreachable,
.INSUFFICIENT_RESOURCES => return error.SystemResources,
else => |status| return windows.unexpectedStatus(status),
}
return socket_handle;
}