feature. See also
. The project being documented here (as the example) is the Zig library itself.
Threaded.netConnectIpWindows
fn netConnectIpWindows(
userdata: ?*anyopaque,
address: *const IpAddress,
options: IpAddress.ConnectOptions,
) IpAddress.ConnectError!net.Socket
File
Code
fn netConnectIpWindows(
userdata: ?*anyopaque,
address: *const IpAddress,
options: IpAddress.ConnectOptions,
) IpAddress.ConnectError!net.Socket {
if (!have_networking) return error.NetworkDown;
if (options.timeout != .none) @panic("TODO implement netConnectIpWindows with timeout");
const t: *Threaded = @ptrCast(@alignCast(userdata));
_ = t;
const family = posixAddressFamily(address);
const socket_handle = try openSocketAfd(family, .{ .mode = options.mode, .protocol = options.protocol });
errdefer windows.CloseHandle(socket_handle);
try setSocketOptionAfd(socket_handle, ws2_32.SOL.SOCKET, ws2_32.SO.REUSE_UNICASTPORT, true);
const bound_address = bindSocketIpAfd(socket_handle, &switch (address.*) {
.ip4 => .{ .ip4 = .unspecified(0) },
.ip6 => .{ .ip6 = .unspecified(0) },
}, .Active) catch |err| switch (err) {
error.AddressInUse => return error.Unexpected,
else => |e| return e,
};
const Storage = extern struct { Reserved0: [3]usize = @splat(0), Address: PosixAddress };
var storage: Storage = .{ .Address = undefined };
const addr_len = addressToPosix(address, &storage.Address);
switch ((try deviceIoControl(&.{
.file = .{ .handle = socket_handle, .flags = .{ .nonblocking = true } },
.code = windows.IOCTL.AFD.CONNECT,
.in = @as([]const u8, @ptrCast(&storage))[0 .. @offsetOf(Storage, "Address") + addr_len],
})).u.Status) {
.SUCCESS => {},
.CANCELLED => unreachable,
.INSUFFICIENT_RESOURCES => return error.SystemResources,
.CONNECTION_REFUSED => return error.ConnectionRefused,
else => |status| return windows.unexpectedStatus(status),
}
return .{ .handle = socket_handle, .address = bound_address };
}