pub const Stat = struct
pub const Stat = struct {
/// A number that the system uses to point to the file metadata. This
/// number is not guaranteed to be unique across time, as some file
/// systems may reuse an inode after its file has been deleted. Some
/// systems may change the inode of a file over time.
///
/// On Linux, the inode is a structure that stores the metadata, and
/// the inode _number_ is what you see here: the index number of the
/// inode.
///
/// The FileIndex on Windows is similar. It is a number for a file that
/// is unique to each filesystem.
inode: INode,
nlink: NLink,
size: u64,
permissions: Permissions,
kind: Kind,
/// Last access time in nanoseconds, relative to UTC 1970-01-01.
///
/// Filesystems generally find this value problematic to keep updated since
/// it turns read-only file system accesses into file system mutations.
/// Some systems report stale values, and some systems explicitly refuse to
/// report this value. The latter case is handled by `null`.
atime: ?Io.Timestamp,
/// Last modification time in nanoseconds, relative to UTC 1970-01-01.
mtime: Io.Timestamp,
/// Last status/metadata change time in nanoseconds, relative to UTC 1970-01-01.
ctime: Io.Timestamp,
/// Smallest chunk length in bytes appropriate for optimal I/O. This will
/// be set to `1` for operating systems or file systems that do not
/// recognize this concept. Not always a power of two.
block_size: BlockSize,
}