Reads all the bytes from the named file. On success, caller owns returned buffer.
If the file size is already known, a better alternative is to initialize a
File.Reader.
pub fn readFileAllocOptions(
dir: Dir,
io: Io,
/// On Windows, should be encoded as [WTF-8](https://wtf-8.codeberg.page/).
/// On WASI, should be encoded as valid UTF-8.
/// On other platforms, an opaque sequence of bytes with no particular encoding.
sub_path: []const u8,
/// Used to allocate the result.
gpa: Allocator,
/// If reached or exceeded, `error.StreamTooLong` is returned instead.
limit: Io.Limit,
comptime alignment: std.mem.Alignment,
comptime sentinel: ?u8,
) ReadFileAllocError!(if (sentinel) |s| [:s]align(alignment.toByteUnits()) u8 else []align(alignment.toByteUnits()) u8)
pub fn readFileAllocOptions(
dir: Dir,
io: Io,
/// On Windows, should be encoded as [WTF-8](https://wtf-8.codeberg.page/).
/// On WASI, should be encoded as valid UTF-8.
/// On other platforms, an opaque sequence of bytes with no particular encoding.
sub_path: []const u8,
/// Used to allocate the result.
gpa: Allocator,
/// If reached or exceeded, `error.StreamTooLong` is returned instead.
limit: Io.Limit,
comptime alignment: std.mem.Alignment,
comptime sentinel: ?u8,
) ReadFileAllocError!(if (sentinel) |s| [:s]align(alignment.toByteUnits()) u8 else []align(alignment.toByteUnits()) u8) {
var file = try dir.openFile(io, sub_path, .{
// We can take advantage of this on Windows since it doesn't involve any extra syscalls,
// so we can get error.IsDir during open rather than during the read.
.allow_directory = if (native_os == .windows) false else true,
});
defer file.close(io);
var file_reader = file.reader(io, &.{});
return file_reader.interface.allocRemainingAlignedSentinel(gpa, limit, alignment, sentinel) catch |err| switch (err) {
error.ReadFailed => return file_reader.err.?,
error.OutOfMemory, error.StreamTooLong => |e| return e,
};
}