pub fn forceUndefinedSymbol(compile: *Compile, symbol_name: []const u8) void
pub fn forceUndefinedSymbol(compile: *Compile, symbol_name: []const u8) void { const graph = compile.step.owner.graph; const arena = graph.arena; compile.force_undefined_symbols.put(arena, graph.dupeString(symbol_name), {}) catch @panic("OOM"); }