pub fn setMeshOutputs(vertex_count: u32, primitive_count: u32) void vertex_count: u32primitive_count: u32265
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272pub fn setMeshOutputs(vertex_count: u32, primitive_count: u32) void {
asm volatile (
\\OpSetMeshOutputsEXT %vertex_count %primitive_count
:
: [vertex_count] "" (vertex_count),
[primitive_count] "" (primitive_count),
);
}