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This is an example of documentation generated by ZigDoc, an alternative to Zig's built-in Auto Doc feature. See also examples in other modes/formats. The project being documented here (as the example) is the Zig standard library. Private Function

log1p_64

Private Function
std.math.log1p.log1p_64
fn log1p_64(x: f64) f64

Params

  • x: f64

File

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fn log1p_64(x: f64) f64 {
    const ln2_hi: f64 = 6.93147180369123816490e-01;
    const ln2_lo: f64 = 1.90821492927058770002e-10;
    const Lg1: f64 = 6.666666666666735130e-01;
    const Lg2: f64 = 3.999999999940941908e-01;
    const Lg3: f64 = 2.857142874366239149e-01;
    const Lg4: f64 = 2.222219843214978396e-01;
    const Lg5: f64 = 1.818357216161805012e-01;
    const Lg6: f64 = 1.531383769920937332e-01;
    const Lg7: f64 = 1.479819860511658591e-01;

    const ix: u64 = @bitCast(x);
    const hx: u32 = @intCast(ix >> 32);
    var k: i32 = 1;
    var c: f64 = undefined;
    var f: f64 = undefined;

    // 1 + x < sqrt(2)
    if (hx < 0x3FDA827A or hx >> 31 != 0) {
        // x = -1.0
        if (ix == 0xBFF0000000000000)
            // log1p(-1) = -inf
            return x / 0.0;
        // x < -1.0
        if (hx >= 0xBFF00000)
            // log1p(x < -1) = nan
            return (x - x) / 0.0;
        // |x| < 2^(-53)
        if ((hx << 1) < (0x3CA00000 << 1)) {
            if ((hx & 0x7FF00000) == 0) {
                mem.doNotOptimizeAway(@as(f32, @floatCast(x)));
            }
            return x;
        }
        // sqrt(2) / 2- <= 1 + x < sqrt(2)+
        if (hx <= 0xBFD2BEC4) {
            k = 0;
            c = 0;
            f = x;
        }
    } else if (hx >= 0x7FF00000) {
        return x;
    }

    if (k != 0) {
        const uf = 1 + x;
        const hu = @as(u64, @bitCast(uf));
        var iu = @as(u32, @intCast(hu >> 32));
        iu += 0x3FF00000 - 0x3FE6A09E;
        k = @as(i32, @intCast(iu >> 20)) - 0x3FF;

        // correction to avoid underflow in c / u
        if (k < 54) {
            c = if (k >= 2) 1 - (uf - x) else x - (uf - 1);
            c /= uf;
        } else {
            c = 0;
        }

        // u into [sqrt(2)/2, sqrt(2)]
        iu = (iu & 0x000FFFFF) + 0x3FE6A09E;
        const iq = (@as(u64, iu) << 32) | (hu & 0xFFFFFFFF);
        f = @as(f64, @bitCast(iq)) - 1;
    }

    const hfsq = 0.5 * f * f;
    const s = f / (2.0 + f);
    const z = s * s;
    const w = z * z;
    const t1 = w * (Lg2 + w * (Lg4 + w * Lg6));
    const t2 = z * (Lg1 + w * (Lg3 + w * (Lg5 + w * Lg7)));
    const R = t2 + t1;
    const dk = @as(f64, @floatFromInt(k));

    return s * (hfsq + R) + (dk * ln2_lo + c) - hfsq + f + dk * ln2_hi;
}