pub const Normalized = struct fraction: Fractionexponent: Normalized.Exponentpub fn reconstruct(normalized: Normalized, sign: std.math.Sign) FloatThis currently truncates denormal values, which needs to be fixed before this can be used to produce a rounded value.
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136 pub const Normalized = struct {
fraction: Fraction,
exponent: Normalized.Exponent,
pub const Fraction = @Int(.unsigned, fractional_bits);
pub const Exponent = @Int(.signed, 1 + exponent_bits);
/// This currently truncates denormal values, which needs to be fixed before this can be used to
/// produce a rounded value.
pub fn reconstruct(normalized: Normalized, sign: std.math.Sign) Float {
if (normalized.exponent > comptime BiasedExponent.max_normal.unbias()) return @bitCast(Repr{
.mantissa = 0,
.exponent = .infinite,
.sign = sign,
});
const mantissa = @as(Mantissa, 1 << fractional_bits) | normalized.fraction;
if (normalized.exponent < comptime BiasedExponent.min_normal.unbias()) return @bitCast(Repr{
.mantissa = @truncate(std.math.shr(
Mantissa,
mantissa,
(comptime BiasedExponent.min_normal.unbias()) - normalized.exponent,
)),
.exponent = .denormal,
.sign = sign,
});
return @bitCast(Repr{
.mantissa = @truncate(mantissa),
.exponent = .bias(@intCast(normalized.exponent)),
.sign = sign,
});
}
}