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std › math › big › int › Mutable › setFloat Public Function setFloat Doc Source Public Function std.math.big.int.Mutable.setFloat
pub fn setFloat (self : *Mutable , value : anytype , round : Round ) Exactness Params File math/big/int.zig: 488
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543 pub fn setFloat (self : *Mutable , value : anytype , round : Round ) Exactness {
const Float = @TypeOf (value );
if (Float == comptime_float ) return self .setFloat (@as (f128 , value ), round );
const abs_value = @abs (value );
if (abs_value < 1.0 ) {
if (abs_value == 0.0 ) {
self .set (0 );
return .exact ;
}
self .set (@as (i2 , round : switch (round ) {
.nearest_even => if (abs_value <= 0.5 ) 0 else continue :round .away ,
.away => if (value < 0.0 ) -1 else 1 ,
.trunc => 0 ,
.floor => -@as (i2 , @intFromBool (value < 0.0 )),
.ceil => @intFromBool (value > 0.0 ),
}));
return .inexact ;
}
const Repr = std .math .FloatRepr (Float );
const repr : Repr = @bitCast (value );
const exponent = repr .exponent .unbias ();
assert (exponent >= 0 );
const int_bit : Repr .Mantissa = 1 << (@bitSizeOf (Repr .Mantissa ) - 1 );
const mantissa = int_bit | repr .mantissa ;
if (exponent >= @bitSizeOf (Repr .Normalized .Fraction )) {
self .set (mantissa );
self .shiftLeft (self .toConst (), @intCast (exponent - @bitSizeOf (Repr .Normalized .Fraction )));
self .positive = repr .sign == .positive ;
return .exact ;
}
self .set (mantissa >> @intCast (@bitSizeOf (Repr .Normalized .Fraction ) - exponent ));
const round_bits : Repr .Normalized .Fraction = @truncate (mantissa << @intCast (exponent ));
if (round_bits == 0 ) {
self .positive = repr .sign == .positive ;
return .exact ;
}
round : switch (round ) {
.nearest_even => {
const half : Repr .Normalized .Fraction = 1 << (@bitSizeOf (Repr .Normalized .Fraction ) - 1 );
if (round_bits >= half ) self .addScalar (self .toConst (), 1 );
if (round_bits == half ) self .limbs [0 ] &= ~@as (Limb , 1 );
},
.away => self .addScalar (self .toConst (), 1 ),
.trunc => {},
.floor => switch (repr .sign ) {
.positive => {},
.negative => continue :round .away ,
},
.ceil => switch (repr .sign ) {
.positive => continue :round .away ,
.negative => {},
},
}
self .positive = repr .sign == .positive ;
return .inexact ;
}
Sets the Mutable to a float value rounded according to
round. Returns whether the conversion was exact (roundhad no effect on the result).