pub const SpirvMeshOptions = struct stage_output: StageOutput = .output_trianglesmax_primitives: u32 = 1max_vertices: u32 = 3x: u32y: u32z: u32542
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555 pub const SpirvMeshOptions = struct {
pub const StageOutput = enum(u2) {
output_points = 0,
output_lines = 1,
output_triangles = 2,
};
stage_output: StageOutput = .output_triangles,
max_primitives: u32 = 1,
max_vertices: u32 = 3,
x: u32,
y: u32,
z: u32,
}