const FuzzMultiThreadedAllocator = struct gpa: mem.Allocatorfill: usizeactive_allocs: usizefail_i: usizefixed_remap_i: usizebuf: []u8The below are assumed to be externally synchronized i.e. each thread has an acquire fence before first using the allocator
fails: []const boolfixed_remaps: []const boolfn allocator(f: *FuzzMultiThreadedAllocator) mem.Allocatorfn maybeFail(f: *FuzzMultiThreadedAllocator) boolfn maybeFixedRemap(f: *FuzzMultiThreadedAllocator) boolfn alloc(ctx: *anyopaque, len: usize, alignment: Alignment, _: usize) ?[*]u8fn allocInner(f: *FuzzMultiThreadedAllocator, len: usize, alignment: Alignment) ?[*]u8fn free(ctx: *anyopaque, _: []u8, _: Alignment, _: usize) voidfn resize(ctx: *anyopaque, memory: []u8, _: Alignment, new_len: usize, _: usize) boolfn remap(ctx: *anyopaque, memory: []u8, alignment: Alignment, new_len: usize, _: usize) ?[*]u81873
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1986const FuzzMultiThreadedAllocator = struct {
gpa: mem.Allocator,
fill: usize,
active_allocs: usize,
fail_i: usize,
fixed_remap_i: usize,
// The below are assumed to be externally synchronized
// i.e. each thread has an acquire fence before **first** using the allocator
buf: []u8,
fails: []const bool,
fixed_remaps: []const bool,
fn allocator(f: *FuzzMultiThreadedAllocator) mem.Allocator {
@disableInstrumentation();
return .{ .ptr = f, .vtable = &.{
.alloc = FuzzMultiThreadedAllocator.alloc,
.free = FuzzMultiThreadedAllocator.free,
.resize = FuzzMultiThreadedAllocator.resize,
.remap = FuzzMultiThreadedAllocator.remap,
} };
}
fn maybeFail(f: *FuzzMultiThreadedAllocator) bool {
@disableInstrumentation();
const i = @atomicRmw(usize, &f.fail_i, .Add, 1, .monotonic);
return i < f.fails.len and f.fails[i];
}
fn maybeFixedRemap(f: *FuzzMultiThreadedAllocator) bool {
@disableInstrumentation();
const i = @atomicRmw(usize, &f.fixed_remap_i, .Add, 1, .monotonic);
return i < f.fixed_remaps.len and f.fixed_remaps[i];
}
fn alloc(ctx: *anyopaque, len: usize, alignment: Alignment, _: usize) ?[*]u8 {
@disableInstrumentation();
const f: *FuzzMultiThreadedAllocator = @ptrCast(@alignCast(ctx));
const memory = f.allocInner(len, alignment) orelse return null;
_ = @atomicRmw(usize, &f.active_allocs, .Add, 1, .monotonic);
return memory;
}
fn allocInner(f: *FuzzMultiThreadedAllocator, len: usize, alignment: Alignment) ?[*]u8 {
var prev_fill = @atomicLoad(usize, &f.fill, .monotonic);
var start: usize = undefined;
while (true) {
const start_addr = alignment.forward(@intFromPtr(f.buf[prev_fill..].ptr));
start = @as([*]u8, @ptrFromInt(start_addr)) - f.buf.ptr;
if (start +| len > f.buf.len or f.maybeFail()) return null;
prev_fill = @cmpxchgStrong(
usize,
&f.fill,
prev_fill,
start + len,
.monotonic,
.monotonic,
) orelse {
@branchHint(.likely);
break;
};
}
return f.buf[start..][0..len].ptr;
}
fn free(ctx: *anyopaque, _: []u8, _: Alignment, _: usize) void {
@disableInstrumentation();
const f: *FuzzMultiThreadedAllocator = @ptrCast(@alignCast(ctx));
assert(@atomicRmw(usize, &f.active_allocs, .Sub, 1, .monotonic) != 0);
}
fn resize(ctx: *anyopaque, memory: []u8, _: Alignment, new_len: usize, _: usize) bool {
@disableInstrumentation();
const f: *FuzzMultiThreadedAllocator = @ptrCast(@alignCast(ctx));
const start = memory.ptr - f.buf.ptr;
const old_end = start + memory.len;
const new_end = start +| new_len;
if (new_end > f.buf.len or f.maybeFail()) {
return false;
}
if (new_len <= memory.len) {
// The fill is not decreased so memory is not reused.
return true;
}
return @cmpxchgStrong(usize, &f.fill, old_end, new_end, .monotonic, .monotonic) == null;
}
fn remap(ctx: *anyopaque, memory: []u8, alignment: Alignment, new_len: usize, _: usize) ?[*]u8 {
@disableInstrumentation();
if (maybeFixedRemap(@ptrCast(@alignCast(ctx)))) {
const resized = FuzzMultiThreadedAllocator.resize(
ctx,
memory,
alignment,
new_len,
undefined,
);
return if (resized) memory.ptr else null;
}
const f: *FuzzMultiThreadedAllocator = @ptrCast(@alignCast(ctx));
const new_ptr = f.allocInner(new_len, alignment) orelse return null;
const copy_len = @min(memory.len, new_len);
@memcpy(new_ptr[0..copy_len], memory[0..copy_len]);
return new_ptr;
}
}
Guarantees memory will not be reused.