fn HuffmanDecoder(
comptime alphabet_size: u16,
comptime max_code_bits: u4,
comptime lookup_bits: u4,
) type lookup: [1 << lookup_bits]Symbol = undefinedlookup table code -> symbol for values with code_bits == 0, symbol is the index of the first node in linked if the index of the first node is 0xfff, it is an invalid code
linked: if (lookup_bits == max_code_bits) void else [alphabet_size]struct { // sym.value is the next index in linked where the current index ends the chain // the actual symbol is this nodes's index sym: Symbol, code: u16, } = undefined656
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795fn HuffmanDecoder(
comptime alphabet_size: u16,
comptime max_code_bits: u4,
comptime lookup_bits: u4,
) type {
const lookup_shift = max_code_bits - lookup_bits;
const lookup_mask = (1 << lookup_bits) - 1;
return struct {
// lookup table code -> symbol
// for values with code_bits == 0, symbol is the index of the first node in linked
// if the index of the first node is 0xfff, it is an invalid code
lookup: [1 << lookup_bits]Symbol = undefined,
linked: if (lookup_bits == max_code_bits) void else [alphabet_size]struct {
// sym.value is the next index in linked where the current index ends the chain
// the actual symbol is this nodes's index
sym: Symbol,
code: u16,
} = undefined,
const Self = @This();
fn reverseIdx(idx: usize) u16 {
return @bitReverse(@as(@Int(.unsigned, lookup_bits), @intCast(idx)));
}
/// Generates symbols and lookup tables from list of code lens for each symbol.
pub fn generate(self: *Self, lens: []const u4) !void {
try checkCompleteness(lens);
var buckets: [1 + @as(usize, max_code_bits)][alphabet_size]Symbol = undefined;
var bucket_len: [buckets.len]u16 = @splat(0);
for (0.., lens) |symbol, bits| {
buckets[bits][bucket_len[bits]] = .{
.value = @intCast(symbol),
.code_bits = bits,
};
bucket_len[bits] += 1;
}
var code: u16 = 0;
var idx: u16 = 0;
for (1..lookup_bits + 1) |bits| {
const inc = @as(u16, 1) << @intCast(max_code_bits - bits);
for (buckets[bits][0..bucket_len[bits]]) |lookup_sym| {
const next_code = code + inc;
const next_idx = next_code >> lookup_shift;
for (idx..next_idx) |i| {
self.lookup[reverseIdx(i)] = lookup_sym;
}
code = next_code;
idx = next_idx;
}
}
for (lookup_bits + 1..buckets.len) |bits| {
const inc = @as(u16, 1) << @intCast(max_code_bits - bits);
for (buckets[bits][0..bucket_len[bits]]) |linked_sym| {
const next_code = code + inc;
const next_idx = next_code >> lookup_shift;
const ri = reverseIdx(idx);
const next: Symbol = .{
.value = self.lookup[ri].value,
.code_bits = linked_sym.code_bits,
};
self.linked[linked_sym.value] = .{
.sym = next,
.code = @bitReverse(@as(@Int(.unsigned, max_code_bits), @intCast(code))),
};
self.lookup[ri] = .{ .value = linked_sym.value, .code_bits = 0 };
code = next_code;
idx = next_idx;
}
}
// Invalid codes
for (idx..self.lookup.len) |i| {
self.lookup[reverseIdx(i)] = .{ .value = 0xfff, .code_bits = 0 };
}
}
/// Given the list of code lengths check that it represents a canonical
/// Huffman code for n symbols.
///
/// Reference: https://github.com/madler/zlib/blob/5c42a230b7b468dff011f444161c0145b5efae59/contrib/puff/puff.c#L340
fn checkCompleteness(lens: []const u4) !void {
if (alphabet_size == 286)
if (lens[256] == 0) return error.MissingEndOfBlockCode;
var count: [@as(usize, max_code_bits) + 1]u16 = @splat(0);
var max: usize = 0;
for (lens) |n| {
if (n == 0) continue;
if (n > max) max = n;
count[n] += 1;
}
if (max == 0) // empty tree
return;
// check for an over-subscribed or incomplete set of lengths
var left: usize = 1; // one possible code of zero length
for (1..count.len) |len| {
left <<= 1; // one more bit, double codes left
if (count[len] > left)
return error.OversubscribedHuffmanTree;
left -= count[len]; // deduct count from possible codes
}
if (left > 0) { // left > 0 means incomplete
// incomplete code ok only for single length 1 code
if (max_code_bits > 7 and max == count[0] + count[1]) return;
return error.IncompleteHuffmanTree;
}
}
/// Finds symbol for lookup table code.
pub fn find(self: *Self, code: u16) !Symbol {
// try to find in lookup table
const idx = code & lookup_mask;
const sym = self.lookup[idx];
if (sym.code_bits != 0) return sym;
// if not use linked list of symbols with same prefix
return self.findLinked(code, sym.value);
}
fn findLinked(self: *Self, code: u16, start: u16) !Symbol {
if (start == 0xfff) return error.InvalidCode;
if (lookup_bits == max_code_bits) unreachable;
var pos = start;
while (true) {
const node = self.linked[pos];
const shift = -%node.sym.code_bits;
// compare code_bits number of upper bits
if ((code ^ node.code) << shift == 0)
return .{ .value = @intCast(pos), .code_bits = node.sym.code_bits };
pos = node.sym.value;
}
}
};
}
Creates huffman tree codes from list of code lengths (in
build).findthen finds symbol for code bits. Code can be any length between 1 and 15 bits. When callingfindwe don't know how many bits will be used to find symbol. When symbol is returned it has code_bits field which defines how much we should advance in bit stream.Lookup table is used to map 15 bit int to symbol. Same symbol is written many times in this table; 32K places for 286 (at most) symbols. Small lookup table is optimization for faster search. It is variation of the algorithm explained in zlib with difference that we here use statically allocated arrays.