feature. See also
. The project being documented here (as the example) is the Zig library itself.
File
Code
const std = @import("std");
const math = std.math;
const builtin = @import("builtin");
const compiler_rt = @import("../compiler_rt.zig");
pub inline fn mulf3(comptime T: type, a: T, b: T) T {
@setRuntimeSafety(compiler_rt.test_safety);
const typeWidth = @typeInfo(T).float.bits;
const significandBits = math.floatMantissaBits(T);
const fractionalBits = math.floatFractionalBits(T);
const exponentBits = math.floatExponentBits(T);
const Z = @Int(.unsigned, typeWidth);
const ZSignificand = PowerOfTwoSignificandZ(T);
const ZSignificandBits = @typeInfo(ZSignificand).int.bits;
const roundBit = (1 << (ZSignificandBits - 1));
const signBit = (@as(Z, 1) << (significandBits + exponentBits));
const maxExponent = ((1 << exponentBits) - 1);
const exponentBias = (maxExponent >> 1);
const integerBit = (@as(ZSignificand, 1) << fractionalBits);
const quietBit = integerBit >> 1;
const significandMask = (@as(Z, 1) << significandBits) - 1;
const absMask = signBit - 1;
const qnanRep = @as(Z, @bitCast(math.nan(T))) | quietBit;
const infRep: Z = @bitCast(math.inf(T));
const minNormalRep: Z = @bitCast(math.floatMin(T));
const ZExp = if (typeWidth >= 32) u32 else Z;
const aExponent: ZExp = @truncate((@as(Z, @bitCast(a)) >> significandBits) & maxExponent);
const bExponent: ZExp = @truncate((@as(Z, @bitCast(b)) >> significandBits) & maxExponent);
const productSign: Z = (@as(Z, @bitCast(a)) ^ @as(Z, @bitCast(b))) & signBit;
var aSignificand: ZSignificand = @intCast(@as(Z, @bitCast(a)) & significandMask);
var bSignificand: ZSignificand = @intCast(@as(Z, @bitCast(b)) & significandMask);
var scale: i32 = 0;
if (aExponent -% 1 >= maxExponent - 1 or bExponent -% 1 >= maxExponent - 1) {
const aAbs: Z = @as(Z, @bitCast(a)) & absMask;
const bAbs: Z = @as(Z, @bitCast(b)) & absMask;
if (aAbs > infRep) return @bitCast(@as(Z, @bitCast(a)) | quietBit);
if (bAbs > infRep) return @bitCast(@as(Z, @bitCast(b)) | quietBit);
if (aAbs == infRep) {
if (bAbs != 0) {
return @bitCast(aAbs | productSign);
} else {
return @bitCast(qnanRep);
}
}
if (bAbs == infRep) {
if (aAbs != 0) {
return @bitCast(bAbs | productSign);
} else {
return @bitCast(qnanRep);
}
}
if (aAbs == 0) return @bitCast(productSign);
if (bAbs == 0) return @bitCast(productSign);
// normal number. Renormalize one or both of a and b, and set scale to
// include the necessary exponent adjustment.
if (aAbs < minNormalRep) scale += normalize(T, &aSignificand);
if (bAbs < minNormalRep) scale += normalize(T, &bSignificand);
}
// denormal path it was already set by normalize( ), but setting it twice
// won't hurt anything.)
aSignificand |= integerBit;
bSignificand |= integerBit;
// one of them left to left-align it in the field. Thus, the product will
// have (exponentBits + 2) integral digits, all but two of which must be
// zero. Normalizing this result is just a conditional left-shift by one
// and bumping the exponent accordingly.
var productHi: ZSignificand = undefined;
var productLo: ZSignificand = undefined;
const left_align_shift = ZSignificandBits - fractionalBits - 1;
compiler_rt.wideMultiply(ZSignificand, aSignificand, bSignificand << left_align_shift, &productHi, &productLo);
var productExponent: i32 = @as(i32, @intCast(aExponent + bExponent)) - exponentBias + scale;
if ((productHi & integerBit) != 0) {
productExponent +%= 1;
} else {
productHi = (productHi << 1) | (productLo >> (ZSignificandBits - 1));
productLo = productLo << 1;
}
if (productExponent >= maxExponent) return @bitCast(infRep | productSign);
var result: Z = undefined;
if (productExponent <= 0) {
//
// If the result is so small that it just underflows to zero, return
// a zero of the appropriate sign. Mathematically there is no need to
// handle this case separately, but we make it a special case to
// simplify the shift logic.
const shift: u32 = @truncate(@as(Z, 1) -% @as(u32, @bitCast(productExponent)));
if (shift >= ZSignificandBits) return @bitCast(productSign);
// bit is the high bit of productLo.
const sticky = wideShrWithTruncation(ZSignificand, &productHi, &productLo, shift);
productLo |= @intFromBool(sticky);
result = productHi;
// but it will be removed later if the result is still denormal
if (significandBits != fractionalBits) result |= integerBit;
} else {
result = productHi & significandMask;
result |= @as(Z, @intCast(productExponent)) << significandBits;
}
// to zero, but those are the correct results in those cases. We use the
// default IEEE-754 round-to-nearest, ties-to-even rounding mode.
if (productLo > roundBit) result +%= 1;
if (productLo == roundBit) result +%= result & 1;
if (significandBits != fractionalBits) {
if ((result >> significandBits) != 0) {
result |= integerBit;
} else {
result &= ~integerBit;
}
}
result |= productSign;
return @bitCast(result);
}
fn wideShrWithTruncation(comptime Z: type, hi: *Z, lo: *Z, count: u32) bool {
@setRuntimeSafety(compiler_rt.test_safety);
const typeWidth = @typeInfo(Z).int.bits;
var inexact = false;
if (count < typeWidth) {
inexact = (lo.* << @intCast(typeWidth -% count)) != 0;
lo.* = (hi.* << @intCast(typeWidth -% count)) | (lo.* >> @intCast(count));
hi.* = hi.* >> @intCast(count);
} else if (count < 2 * typeWidth) {
inexact = (hi.* << @intCast(2 * typeWidth -% count) | lo.*) != 0;
lo.* = hi.* >> @intCast(count -% typeWidth);
hi.* = 0;
} else {
inexact = (hi.* | lo.*) != 0;
lo.* = 0;
hi.* = 0;
}
return inexact;
}
fn normalize(comptime T: type, significand: *PowerOfTwoSignificandZ(T)) i32 {
const Z = PowerOfTwoSignificandZ(T);
const integerBit = @as(Z, 1) << math.floatFractionalBits(T);
const shift = @clz(significand.*) - @clz(integerBit);
significand.* <<= @intCast(shift);
return @as(i32, 1) - shift;
}
fn PowerOfTwoSignificandZ(comptime T: type) type {
const bits = math.ceilPowerOfTwoAssert(u16, math.floatFractionalBits(T) + 1);
return @Int(.unsigned, bits);
}
test {
_ = @import("mulf3_test.zig");
}