pub const Walker = struct inner: SelectiveWalkerpub fn next(self: *Walker, io: Io) !?Walker.EntryAfter each call to this function, and on deinit(), the memory returned from this function becomes invalid. A copy must be made in order to keep a reference to the path.
pub fn deinit(self: *Walker) voidpub fn leave(self: *Walker, io: Io) voidLeaves the current directory, continuing walking one level up. If the current entry is a directory entry, then the "current directory" is the directory pertaining to the current entry.
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383pub const Walker = struct {
inner: SelectiveWalker,
pub const Entry = struct {
/// The containing directory. This can be used to operate directly on `basename`
/// rather than `path`, avoiding `error.NameTooLong` for deeply nested paths.
/// The directory remains open until `next` or `deinit` is called.
dir: Dir,
basename: [:0]const u8,
path: [:0]const u8,
kind: File.Kind,
/// Returns the depth of the entry relative to the initial directory.
/// Returns 1 for a direct child of the initial directory, 2 for an entry
/// within a direct child of the initial directory, etc.
pub fn depth(self: Walker.Entry) usize {
return std.mem.countScalar(u8, self.path, path.sep) + 1;
}
};
/// After each call to this function, and on deinit(), the memory returned
/// from this function becomes invalid. A copy must be made in order to keep
/// a reference to the path.
pub fn next(self: *Walker, io: Io) !?Walker.Entry {
const entry = try self.inner.next(io);
if (entry != null and entry.?.kind == .directory) {
try self.inner.enter(io, entry.?);
}
return entry;
}
pub fn deinit(self: *Walker) void {
self.inner.deinit();
}
/// Leaves the current directory, continuing walking one level up.
/// If the current entry is a directory entry, then the "current directory"
/// is the directory pertaining to the current entry.
pub fn leave(self: *Walker, io: Io) void {
self.inner.leave(io);
}
}