pub fn forceUndefinedSymbol(compile: *Compile, symbol_name: []const u8) void compile: *Compilesymbol_name: []const u8583
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587pub fn forceUndefinedSymbol(compile: *Compile, symbol_name: []const u8) void {
const graph = compile.step.owner.graph;
const arena = graph.arena;
compile.force_undefined_symbols.put(arena, graph.dupeString(symbol_name), {}) catch @panic("OOM");
}