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This is an example of documentation generated by ZigDoc, an alternative to Zig's built-in Auto Doc feature. See also examples in other modes/formats. The project being documented here (as the example) is the Zig standard library. Public Struct

Module

Public Struct

Fields

owner: *std.Build

The one responsible for creating this module.

root_source_file: ?LazyPath
import_table: std.array_hash_map.String(*Module)

The modules that are mapped into this module's import table. Use addImport rather than modifying this field directly in order to maintain step dependency edges.

resolved_target: ?std.Build.ResolvedTarget = null
optimize: ?std.builtin.Optimize = null
dwarf_format: ?std.dwarf.Format
c_macros: ArrayList([]const u8)
include_dirs: ArrayList(IncludeDir)
lib_paths: ArrayList(LazyPath)
rpaths: ArrayList(RPath)
frameworks: std.array_hash_map.String(LinkFrameworkOptions)
link_objects: ArrayList(LinkObject)
strip: ?bool
unwind_tables: ?std.builtin.UnwindTables
single_threaded: ?bool
stack_protector: ?bool
stack_check: ?bool
sanitize_c: ?std.zig.SanitizeC
sanitize_thread: ?bool
fuzz: ?bool
code_model: std.builtin.CodeModel
valgrind: ?bool
pic: ?bool
red_zone: ?bool
omit_frame_pointer: ?bool
error_tracing: ?bool
link_libc: ?bool
link_libcpp: ?bool
no_builtin: ?bool
export_symbol_names: []const []const u8 = &.{}

Symbols to be exported when compiling to WebAssembly.

cached_graph: Graph = .{ .modules = &.{}, .names = &.{} }

Caches the result of getGraph when called multiple times. Use getGraph instead of accessing this field directly.

Namespaces

Structs

Types

Values

Functions

pub fn init(m: *Module, owner: *std.Build, value: union(enum)
pub fn create(owner: *std.Build, options: CreateOptions) *Module
pub fn addImport(m: *Module, name: []const u8, module: *Module) void

Adds an existing module to be used with @import.

pub fn addAnonymousImport(m: *Module, name: []const u8, options: CreateOptions) void

Creates a new module and adds it to be used with @import.

pub fn addOptions(m: *Module, module_name: []const u8, options: *Step.Options) void

Converts a set of key-value pairs into a Zig source file, and then inserts it into the Module's import table with the specified name. This makes the options importable via @import("module_name").

pub fn linkSystemLibrary(m: *Module, name: []const u8, options: LinkSystemLibraryOptions) void
pub fn linkFramework(m: *Module, name: []const u8, options: LinkFrameworkOptions) void
pub fn addCSourceFiles(m: *Module, options: AddCSourceFilesOptions) void

Handy when you have many non-Zig source files and want them all to have the same flags.

pub fn addCSourceFile(m: *Module, source: CSourceFile) void
pub fn addWin32ResourceFile(m: *Module, source: RcSourceFile) void

Deprecated. This functionality will be moved to an external package: https://codeberg.org/ziglang/rc

Resource files must have the extension .rc. Can be called regardless of target. The .rc file will be ignored if the target object format does not support embedded resources.

pub fn addAssemblyFile(m: *Module, source: LazyPath) void
pub fn addObjectFile(m: *Module, object: LazyPath) void
pub fn addObject(m: *Module, object: *Step.Compile) void
pub fn linkLibrary(m: *Module, library: *Step.Compile) void
pub fn addAfterIncludePath(m: *Module, lazy_path: LazyPath) void
pub fn addSystemIncludePath(m: *Module, lazy_path: LazyPath) void
pub fn addIncludePath(m: *Module, lazy_path: LazyPath) void
pub fn addConfigHeader(m: *Module, config_header: *Step.ConfigHeader) void
pub fn addSystemFrameworkPath(m: *Module, directory_path: LazyPath) void
pub fn addFrameworkPath(m: *Module, directory_path: LazyPath) void
pub fn addEmbedPath(m: *Module, lazy_path: LazyPath) void
pub fn addLibraryPath(m: *Module, directory_path: LazyPath) void
pub fn addRPath(m: *Module, directory_path: LazyPath) void
pub fn addRPathSpecial(m: *Module, bytes: []const u8) void
pub fn addCMacro(m: *Module, name: []const u8, value: []const u8) void

Equvialent to the following C code, applied to all C source files owned by this Module:

#define name value

name and value need not live longer than the function call.

fn linkLibraryOrObject(m: *Module, other: *Step.Compile) void
fn requireKnownTarget(m: *Module) *const std.Target
pub fn getGraph(root: *Module) Graph

Given that root is the root Module of a compilation, return all Module in the module graph, including root itself. root is guaranteed to be the first module in the returned slice.

File

Build/Module.zig
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const Module = @This();

const std = @import("std");
const assert = std.debug.assert;
const LazyPath = std.Build.LazyPath;
const Step = std.Build.Step;
const ArrayList = std.ArrayList;

/// The one responsible for creating this module.
owner: *std.Build,
root_source_file: ?LazyPath,
/// The modules that are mapped into this module's import table.
/// Use `addImport` rather than modifying this field directly in order to
/// maintain step dependency edges.
import_table: std.array_hash_map.String(*Module),

resolved_target: ?std.Build.ResolvedTarget = null,
optimize: ?std.builtin.Optimize = null,
dwarf_format: ?std.dwarf.Format,

c_macros: ArrayList([]const u8),
include_dirs: ArrayList(IncludeDir),
lib_paths: ArrayList(LazyPath),
rpaths: ArrayList(RPath),
frameworks: std.array_hash_map.String(LinkFrameworkOptions),
link_objects: ArrayList(LinkObject),

strip: ?bool,
unwind_tables: ?std.builtin.UnwindTables,
single_threaded: ?bool,
stack_protector: ?bool,
stack_check: ?bool,
sanitize_c: ?std.zig.SanitizeC,
sanitize_thread: ?bool,
fuzz: ?bool,
code_model: std.builtin.CodeModel,
valgrind: ?bool,
pic: ?bool,
red_zone: ?bool,
omit_frame_pointer: ?bool,
error_tracing: ?bool,
link_libc: ?bool,
link_libcpp: ?bool,
no_builtin: ?bool,

/// Symbols to be exported when compiling to WebAssembly.
export_symbol_names: []const []const u8 = &.{},

/// Caches the result of `getGraph` when called multiple times.
/// Use `getGraph` instead of accessing this field directly.
cached_graph: Graph = .{ .modules = &.{}, .names = &.{} },

pub const RPath = union(enum) {
    lazy_path: LazyPath,
    special: []const u8,
};

pub const LinkObject = union(enum) {
    static_path: LazyPath,
    other_step: *Step.Compile,
    system_lib: SystemLib,
    assembly_file: LazyPath,
    c_source_file: *CSourceFile,
    c_source_files: *CSourceFiles,
    /// Deprecated. This functionality will be moved to an external package:
    /// https://codeberg.org/ziglang/rc
    win32_resource_file: *RcSourceFile,
};

pub const SystemLib = struct {
    name: []const u8,
    needed: bool,
    weak: bool,
    use_pkg_config: UsePkgConfig,
    preferred_link_mode: std.builtin.LinkMode,
    search_strategy: SystemLib.SearchStrategy,

    pub const UsePkgConfig = std.Build.Configuration.SystemLib.UsePkgConfig;
    pub const SearchStrategy = std.Build.Configuration.SystemLib.SearchStrategy;
};

pub const CSourceLanguage = enum {
    c,
    cpp,

    objective_c,
    objective_cpp,

    /// Standard assembly
    assembly,
    /// Assembly with the C preprocessor
    assembly_with_preprocessor,

    /// The value passed to "-x" CLI flag of Clang.
    pub fn clangIdentifier(self: CSourceLanguage) [:0]const u8 {
        return switch (self) {
            .c => "c",
            .cpp => "c++",
            .objective_c => "objective-c",
            .objective_cpp => "objective-c++",
            .assembly => "assembler",
            .assembly_with_preprocessor => "assembler-with-cpp",
        };
    }
};

pub const CSourceFiles = struct {
    root: LazyPath,
    /// `files` is relative to `root`, which is
    /// the build root by default
    files: []const []const u8,
    flags: []const []const u8,
    /// By default, determines language of each file individually based on its file extension
    language: ?CSourceLanguage,
};

pub const CSourceFile = struct {
    file: LazyPath,
    flags: []const []const u8 = &.{},
    /// By default, determines language of each file individually based on its file extension
    language: ?CSourceLanguage = null,

    pub fn dupe(file: CSourceFile, graph: *const std.Build.Graph) CSourceFile {
        return .{
            .file = file.file.dupe(graph),
            .flags = graph.dupeStrings(file.flags),
            .language = file.language,
        };
    }
};

/// Deprecated. This functionality will be moved to an external package:
/// https://codeberg.org/ziglang/rc
pub const RcSourceFile = struct {
    file: LazyPath,
    /// Any option that rc.exe accepts will work here, with the exception of:
    /// - `/fo`: The output filename is set by the build system
    /// - `/p`: Only running the preprocessor is not supported in this context
    /// - `/:no-preprocess` (non-standard option): Not supported in this context
    /// - Any MUI-related option
    /// https://learn.microsoft.com/en-us/windows/win32/menurc/using-rc-the-rc-command-line-
    ///
    /// Implicitly defined options:
    ///  /x (ignore the INCLUDE environment variable)
    ///  /D_DEBUG or /DNDEBUG depending on the optimization mode
    flags: []const []const u8 = &.{},
    /// Include paths that may or may not exist yet and therefore need to be
    /// specified as a LazyPath. Each path will be appended to the flags
    /// as `/I <resolved path>`.
    include_paths: []const LazyPath = &.{},

    pub fn dupe(file: RcSourceFile, graph: *const std.Build.Graph) RcSourceFile {
        return .{
            .file = file.file.dupe(graph),
            .flags = graph.dupeStrings(file.flags),
            .include_paths = LazyPath.dupeList(file.include_paths, graph),
        };
    }
};

pub const IncludeDir = union(enum) {
    path: LazyPath,
    path_system: LazyPath,
    path_after: LazyPath,
    framework_path: LazyPath,
    framework_path_system: LazyPath,
    other_step: *Step.Compile,
    config_header_step: *Step.ConfigHeader,
    embed_path: LazyPath,
};

pub const LinkFrameworkOptions = struct {
    /// Causes dynamic libraries to be linked regardless of whether they are
    /// actually depended on. When false, dynamic libraries with no referenced
    /// symbols will be omitted by the linker.
    needed: bool = false,
    /// Marks all referenced symbols from this library as weak, meaning that if
    /// a same-named symbol is provided by another compilation unit, instead of
    /// emitting a "duplicate symbol" error, the linker will resolve all
    /// references to the symbol with the strong version.
    ///
    /// When the linker encounters two weak symbols, the chosen one is
    /// determined by the order compilation units are provided to the linker,
    /// priority given to later ones.
    weak: bool = false,
};

/// Unspecified options here will be inherited from parent `Module` when
/// inserted into an import table.
pub const CreateOptions = struct {
    /// This could either be a generated file, in which case the module
    /// contains exactly one file, or it could be a path to the root source
    /// file of directory of files which constitute the module.
    /// If `null`, it means this module is made up of only `link_objects`.
    root_source_file: ?LazyPath = null,

    /// The table of other modules that this module can access via `@import`.
    /// Imports are allowed to be cyclical, so this table can be added to after
    /// the `Module` is created via `addImport`.
    imports: []const Import = &.{},

    target: ?std.Build.ResolvedTarget = null,
    optimize: ?std.builtin.Optimize = null,

    /// `true` requires a compilation that includes this Module to link libc.
    /// `false` causes a build failure if a compilation that includes this Module would link libc.
    /// `null` neither requires nor prevents libc from being linked.
    link_libc: ?bool = null,
    /// `true` requires a compilation that includes this Module to link libc++.
    /// `false` causes a build failure if a compilation that includes this Module would link libc++.
    /// `null` neither requires nor prevents libc++ from being linked.
    link_libcpp: ?bool = null,
    single_threaded: ?bool = null,
    strip: ?bool = null,
    unwind_tables: ?std.builtin.UnwindTables = null,
    dwarf_format: ?std.dwarf.Format = null,
    code_model: std.builtin.CodeModel = .default,
    stack_protector: ?bool = null,
    stack_check: ?bool = null,
    sanitize_c: ?std.zig.SanitizeC = null,
    sanitize_thread: ?bool = null,
    fuzz: ?bool = null,
    /// Whether to emit machine code that integrates with Valgrind.
    valgrind: ?bool = null,
    /// Position Independent Code
    pic: ?bool = null,
    red_zone: ?bool = null,
    /// Whether to omit the stack frame pointer. Frees up a register and makes it
    /// more difficult to obtain stack traces. Has target-dependent effects.
    omit_frame_pointer: ?bool = null,
    error_tracing: ?bool = null,
    no_builtin: ?bool = null,
};

pub const Import = struct {
    name: []const u8,
    module: *Module,
};

pub fn init(
    m: *Module,
    owner: *std.Build,
    value: union(enum) { options: CreateOptions, existing: *const Module },
) void {
    const graph = owner.graph;
    const arena = graph.arena;

    switch (value) {
        .options => |options| {
            m.* = .{
                .owner = owner,
                .root_source_file = if (options.root_source_file) |lp| lp.dupe(graph) else null,
                .import_table = .empty,
                .resolved_target = options.target,
                .optimize = options.optimize,
                .link_libc = options.link_libc,
                .link_libcpp = options.link_libcpp,
                .dwarf_format = options.dwarf_format,
                .c_macros = .empty,
                .include_dirs = .empty,
                .lib_paths = .empty,
                .rpaths = .empty,
                .frameworks = .empty,
                .link_objects = .empty,
                .strip = options.strip,
                .unwind_tables = options.unwind_tables,
                .single_threaded = options.single_threaded,
                .stack_protector = options.stack_protector,
                .stack_check = options.stack_check,
                .sanitize_c = options.sanitize_c,
                .sanitize_thread = options.sanitize_thread,
                .fuzz = options.fuzz,
                .code_model = options.code_model,
                .valgrind = options.valgrind,
                .pic = options.pic,
                .red_zone = options.red_zone,
                .omit_frame_pointer = options.omit_frame_pointer,
                .error_tracing = options.error_tracing,
                .export_symbol_names = &.{},
                .no_builtin = options.no_builtin,
            };

            m.import_table.ensureUnusedCapacity(arena, options.imports.len) catch @panic("OOM");
            for (options.imports) |dep| {
                m.import_table.putAssumeCapacity(dep.name, dep.module);
            }
        },
        .existing => |existing| {
            m.* = existing.*;
        },
    }
}

pub fn create(owner: *std.Build, options: CreateOptions) *Module {
    const graph = owner.graph;
    const arena = graph.arena;
    const m = arena.create(Module) catch @panic("OOM");
    m.init(owner, .{ .options = options });
    return m;
}

/// Adds an existing module to be used with `@import`.
pub fn addImport(m: *Module, name: []const u8, module: *Module) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.import_table.put(arena, graph.dupeString(name), module) catch @panic("OOM");
}

/// Creates a new module and adds it to be used with `@import`.
pub fn addAnonymousImport(m: *Module, name: []const u8, options: CreateOptions) void {
    const module = create(m.owner, options);
    return addImport(m, name, module);
}

/// Converts a set of key-value pairs into a Zig source file, and then inserts it into
/// the Module's import table with the specified name. This makes the options importable
/// via `@import("module_name")`.
pub fn addOptions(m: *Module, module_name: []const u8, options: *Step.Options) void {
    addImport(m, module_name, options.createModule());
}

pub const LinkSystemLibraryOptions = struct {
    /// Causes dynamic libraries to be linked regardless of whether they are
    /// actually depended on. When false, dynamic libraries with no referenced
    /// symbols will be omitted by the linker.
    needed: bool = false,
    /// Marks all referenced symbols from this library as weak, meaning that if
    /// a same-named symbol is provided by another compilation unit, instead of
    /// emitting a "duplicate symbol" error, the linker will resolve all
    /// references to the symbol with the strong version.
    ///
    /// When the linker encounters two weak symbols, the chosen one is
    /// determined by the order compilation units are provided to the linker,
    /// priority given to later ones.
    weak: bool = false,
    use_pkg_config: SystemLib.UsePkgConfig = .yes,
    preferred_link_mode: std.builtin.LinkMode = .dynamic,
    search_strategy: SystemLib.SearchStrategy = .paths_first,
};

pub fn linkSystemLibrary(
    m: *Module,
    name: []const u8,
    options: LinkSystemLibraryOptions,
) void {
    const graph = m.owner.graph;
    const arena = graph.arena;

    const target = m.requireKnownTarget();
    if (std.zig.target.isLibCLibName(target, name)) {
        m.link_libc = true;
        return;
    }
    if (std.zig.target.isLibCxxLibName(target, name)) {
        m.link_libcpp = true;
        return;
    }

    m.link_objects.append(arena, .{
        .system_lib = .{
            .name = graph.dupeString(name),
            .needed = options.needed,
            .weak = options.weak,
            .use_pkg_config = options.use_pkg_config,
            .preferred_link_mode = options.preferred_link_mode,
            .search_strategy = options.search_strategy,
        },
    }) catch @panic("OOM");
}

pub fn linkFramework(m: *Module, name: []const u8, options: LinkFrameworkOptions) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.frameworks.put(arena, graph.dupeString(name), options) catch @panic("OOM");
}

pub const AddCSourceFilesOptions = struct {
    /// When provided, `files` are relative to `root` rather than the
    /// package that owns the `Compile` step.
    root: ?LazyPath = null,
    files: []const []const u8,
    flags: []const []const u8 = &.{},
    /// By default, determines language of each file individually based on its file extension
    language: ?CSourceLanguage = null,
};

/// Handy when you have many non-Zig source files and want them all to have the same flags.
pub fn addCSourceFiles(m: *Module, options: AddCSourceFilesOptions) void {
    const b = m.owner;
    const graph = m.owner.graph;
    const arena = graph.arena;

    for (options.files) |path| {
        if (std.fs.path.isAbsolute(path)) {
            std.debug.panic(
                "file paths added with 'addCSourceFiles' must be relative, found absolute path '{s}'",
                .{path},
            );
        }
    }

    const c_source_files = arena.create(CSourceFiles) catch @panic("OOM");
    c_source_files.* = .{
        .root = options.root orelse b.path(""),
        .files = b.graph.dupeStrings(options.files),
        .flags = b.graph.dupeStrings(options.flags),
        .language = options.language,
    };
    m.link_objects.append(arena, .{ .c_source_files = c_source_files }) catch @panic("OOM");
}

pub fn addCSourceFile(m: *Module, source: CSourceFile) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    const c_source_file = arena.create(CSourceFile) catch @panic("OOM");
    c_source_file.* = source.dupe(graph);
    m.link_objects.append(arena, .{ .c_source_file = c_source_file }) catch @panic("OOM");
}

/// Deprecated. This functionality will be moved to an external package:
/// https://codeberg.org/ziglang/rc
///
/// Resource files must have the extension `.rc`.
/// Can be called regardless of target. The .rc file will be ignored
/// if the target object format does not support embedded resources.
pub fn addWin32ResourceFile(m: *Module, source: RcSourceFile) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    const target = m.requireKnownTarget();
    // Only the PE/COFF format has a Resource Table, so for any other target
    // the resource file is ignored.
    if (target.ofmt != .coff) return;

    const rc_source_file = arena.create(RcSourceFile) catch @panic("OOM");
    rc_source_file.* = source.dupe(graph);
    m.link_objects.append(arena, .{ .win32_resource_file = rc_source_file }) catch @panic("OOM");
}

pub fn addAssemblyFile(m: *Module, source: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.link_objects.append(arena, .{ .assembly_file = source.dupe(graph) }) catch @panic("OOM");
}

pub fn addObjectFile(m: *Module, object: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.link_objects.append(arena, .{ .static_path = object.dupe(graph) }) catch @panic("OOM");
}

pub fn addObject(m: *Module, object: *Step.Compile) void {
    assert(object.kind == .obj or object.kind == .test_obj);
    m.linkLibraryOrObject(object);
}

pub fn linkLibrary(m: *Module, library: *Step.Compile) void {
    assert(library.kind == .lib);
    m.linkLibraryOrObject(library);
}

pub fn addAfterIncludePath(m: *Module, lazy_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .path_after = lazy_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addSystemIncludePath(m: *Module, lazy_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .path_system = lazy_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addIncludePath(m: *Module, lazy_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .path = lazy_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addConfigHeader(m: *Module, config_header: *Step.ConfigHeader) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .config_header_step = config_header }) catch @panic("OOM");
}

pub fn addSystemFrameworkPath(m: *Module, directory_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .framework_path_system = directory_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addFrameworkPath(m: *Module, directory_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .framework_path = directory_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addEmbedPath(m: *Module, lazy_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.include_dirs.append(arena, .{ .embed_path = lazy_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addLibraryPath(m: *Module, directory_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.lib_paths.append(arena, directory_path.dupe(graph)) catch @panic("OOM");
}

pub fn addRPath(m: *Module, directory_path: LazyPath) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.rpaths.append(arena, .{ .lazy_path = directory_path.dupe(graph) }) catch @panic("OOM");
}

pub fn addRPathSpecial(m: *Module, bytes: []const u8) void {
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.rpaths.append(arena, .{ .special = graph.dupeString(bytes) }) catch @panic("OOM");
}

/// Equvialent to the following C code, applied to all C source files owned by
/// this `Module`:
/// ```c
/// #define name value
/// ```
/// `name` and `value` need not live longer than the function call.
pub fn addCMacro(m: *Module, name: []const u8, value: []const u8) void {
    const b = m.owner;
    const graph = m.owner.graph;
    const arena = graph.arena;
    m.c_macros.append(arena, b.fmt("-D{s}={s}", .{ name, value })) catch @panic("OOM");
}

fn linkLibraryOrObject(m: *Module, other: *Step.Compile) void {
    const graph = m.owner.graph;
    const arena = graph.arena;

    _ = other.getEmittedBin(); // Indicate there is a dependency on the outputted binary.

    if (other.rootModuleTarget().os.tag == .windows and other.isDynamicLibrary()) {
        _ = other.getEmittedImplib(); // Indicate dependency on the outputted implib.
    }

    m.link_objects.append(arena, .{ .other_step = other }) catch @panic("OOM");
    m.include_dirs.append(arena, .{ .other_step = other }) catch @panic("OOM");
}

fn requireKnownTarget(m: *Module) *const std.Target {
    const resolved_target = &(m.resolved_target orelse
        @panic("this API requires the Module to be created with a known 'target' field"));
    return &resolved_target.result;
}

/// Elements of `modules` and `names` are matched one-to-one.
pub const Graph = struct {
    modules: []const *Module,
    names: []const []const u8,
};

/// Given that `root` is the root `Module` of a compilation, return all
/// `Module` in the module graph, including `root` itself. `root` is guaranteed
/// to be the first module in the returned slice.
pub fn getGraph(root: *Module) Graph {
    if (root.cached_graph.modules.len != 0) {
        return root.cached_graph;
    }

    const arena = root.owner.graph.arena;

    var modules: std.array_hash_map.Auto(*std.Build.Module, []const u8) = .empty;
    var next_idx: usize = 0;

    modules.putNoClobber(arena, root, "root") catch @panic("OOM");

    while (next_idx < modules.count()) {
        const mod = modules.keys()[next_idx];
        next_idx += 1;
        modules.ensureUnusedCapacity(arena, mod.import_table.count()) catch @panic("OOM");
        for (mod.import_table.keys(), mod.import_table.values()) |import_name, other_mod| {
            modules.putAssumeCapacity(other_mod, import_name);
        }
    }

    const result: Graph = .{
        .modules = modules.keys(),
        .names = modules.values(),
    };
    root.cached_graph = result;
    return result;
}